#ifndef __Math__GhostLevel__
#define __Math__GhostLevel__
#include "../GhostObject.h"

class GhostLevel : public GhostObject
{
private:
	Sprite* m_starLeft;
	Sprite* m_starRight;
	Sprite* m_starTop;

	void initStar();
	void tapGhost(Ref* pSender);
public:
	int ID;

	GhostLevel();
	void initalize(EGhostColor color, Vec2 position, float scale, int id);
};
#endif